Jenny bilots
environments and props
In my professional career, I’ve mostly worked on stylized environments. Creating environments for games is all about making spaces that feel immersive and fit the vibe of the game. It’s about thinking through how the environment supports the gameplay, whether it’s setting the mood with lighting or designing areas that guide players without being obvious. It’s definitely a fun challenge, and I love finding ways to make each environment feel unique and engaging. I was able to work with a variety of themes such as spooky, kitchen, pirate, abduction farm, and lighthouse. I got to work on a range of themes from spooky and pirate to cozy kitchen and lighthouse scenes, which helped me develop a strong sense for color, lighting, and mood across different environments.
COAL CAR
3D ARTIST

dibs studio
3D ARTIST
Dibs was my first professional experience in the games industry, and I was lucky to work with some amazing artists and leaders who really helped me grow both as an artist and a professional. This is where I learned the ropes—how to work with Unity, proper game workflow, optimization techniques, animation, shaders, effects... pretty much everything! It’s also where I got to dive into skyboxes. Since we were working on mobile, optimization was key, and it wasn’t always easy, especially with all the plants in the game. I ended up making a ton of plants, rocks, and other organic shapes. I was there from the start, so I got to grow with the project as we changed our art styles along the way.


















































