Jenny bilots
coal car studio
3D ARTIST | NOV 2022 - PRESENT
Vancouver, British Columbia, Canada
Fruit Golf VR Game
-
Created 3D characters, environments, and props, for a stylized VR game. Rigged and animated props and characters. Worked on level design, environment lighting, and created optimized shaders, materials, particle effects, and VFX.
-
Creating assets with efficiency and being mindful of performance constraints both regarding to in-game performance and workflows.
-
Analyzed scene performance and implemented VR optimizations including batching, draw call reduction, light baking, material atlases, trim sheets, optimized texture resolution, triangle count, LOD systems, light probes, and occlusion culling.
-
Collaborated with the development team to ensure efficient integration of assets and environments into the game using GitHub, utilizing proper workflows and Unity tools

little buffalo studios | freelance
3D ARTIST AND CO-DESIGNER | MAR 2023 - DEC 2023
Toronto, Ontario, Canada
Akiiwan
- Collaborated closely with the art director to establish and implement the overall art direction, ensuring alignment with the creative vision of the project.
- Utilized strong communication and teamwork skills to incorporate feedback and adjustments during the iterative development process.
singing frog studio
Character Modeling and Texture Artist | May 2022 - Oct 2022
Montreal, Quebec, Canada
Ellie and Her Monster Team Animated Movie
-Sculpted and retopo human, creature, and clothing using Zbrush and Maya.
-Textured characters in Substance painter and worked in Blender to create shaders.
-Demonstrated a keen understanding of concept and art direction, ensuring attention to detail.
-Actively seeking out and acting on feedback on delivered work.

dibs studio
3D ARTIST | APRIL 2020 - APRIL 2022
Toronto, Ontario, Canada
Wildlife Sanctuary Mobile Game
- Model and texture characters, assets, and environments optimized for mobile game production in Unity Engine.
- Collaborated with the art director, developers and other artists to complete tasks within deadlines while maintaining high quality standards.

stravatar | freelance
3D ARTIST | DEC 2021 - FEB 2022
New York, United States
• Set up scene lighting and cameras in Blender closely following all notes and direction.
• Polished and optimized assets to fit character anatomy.
• Created high level icon renders and baked lighting for assets using Blender cycles.
• Organized files, folders and Blender scenes with correct naming
mythical voltage| freelance
3D CHARACTER ARTIST | SEPT 2020 - JAN 2021
Toronto, Ontario, Canada
• Sculpt, modeled, retopologize, and UV characters and clothes.
• Modeled and textured characters and clothes closely following concept art.
• Ensured models are structured with optimal poly-counts that are ready for rigging and animation to achieve intended performance requirements for games.











